SkyStory Development

Sneak preview for PreAlpha 1.4… What are those creatures?

Sneak preview for PreAlpha 1.4… What are those creatures?

SkyStory PreAlpha 1.3 is now available!
Download it HERE!
PreAlpha 1.3
-Added survival mode
-Added pause menu
-Bugfixes
-Chunk optimisations
-Hold shift to sprint!
-Faster chunk loading (less lag!)
-Healthbar
-Ways to die!
-Added screen going red when hurt
-Added buttons on pause menu (in progress)
-Better collision system
-Added trees!
-Added NPC houses!
-Changed the world size to 1000x1000 blocks
Thanks to everybody for your support, this project is going amazingly!

SkyStory PreAlpha 1.3 is now available!

Download it HERE!

PreAlpha 1.3

-Added survival mode

-Added pause menu

-Bugfixes

-Chunk optimisations

-Hold shift to sprint!

-Faster chunk loading (less lag!)

-Healthbar

-Ways to die!

-Added screen going red when hurt

-Added buttons on pause menu (in progress)

-Better collision system

-Added trees!

-Added NPC houses!

-Changed the world size to 1000x1000 blocks

Thanks to everybody for your support, this project is going amazingly!

SkyStory PreAlpha 1.2 is out now!
Download it here
PreAlpha 1.2 Features:
-The first public release version!
-Added support for textures and multiple blocks
-Adjusted cursor
-Adjusted generation algorithm
-Optimised chunks
-General bugfixes
-Added transparent blocks (like glass)
-New game icon
-Adjusted game engine to make later updates easier to implement
-Better texturing
This image shows just how much the game has come on from the humble beginnings a few days ago… We got it built that quickly!
We also welcome Tobias to the team - he is focussing on graphics!

SkyStory PreAlpha 1.2 is out now!

Download it here

PreAlpha 1.2 Features:

-The first public release version!

-Added support for textures and multiple blocks

-Adjusted cursor

-Adjusted generation algorithm

-Optimised chunks

-General bugfixes

-Added transparent blocks (like glass)

-New game icon

-Adjusted game engine to make later updates easier to implement

-Better texturing

This image shows just how much the game has come on from the humble beginnings a few days ago… We got it built that quickly!

We also welcome Tobias to the team - he is focussing on graphics!

PreAlpha 1.3 isn’t far off now…

Hey there, I’ve posted to show off a sneak preview of some of the features of 1.3! They are:
-Healthbar!
-Trees and forests
-A brand new terrain generator that generates far nicer and fun terrain than 1.2.5 did!

Survival mode is currently being built by one of our developers, Jerry Davis.

With many more features being added VERY soon, PreAlpha 1.3 is set to be an amazing update with lots of new content for you to get your cubic hands on!

Stay tuned for more updates, screenshots, sneak previews or other blog posts!

Also see our 1.3 preview video: www.youtube.com/watch?v=d90RRjYuqDI&feature=plcp

See you in a later post,

Barry

PreAlpha 1.3 isn’t far off now…

Hey there, I’ve posted to show off a sneak preview of some of the features of 1.3! They are:
-Healthbar!
-Trees and forests
-A brand new terrain generator that generates far nicer and fun terrain than 1.2.5 did!

Survival mode is currently being built by one of our developers, Jerry Davis.

With many more features being added VERY soon, PreAlpha 1.3 is set to be an amazing update with lots of new content for you to get your cubic hands on!

Stay tuned for more updates, screenshots, sneak previews or other blog posts!

Also see our 1.3 preview video: www.youtube.com/watch?v=d90RRjYuqDI&feature=plcp

See you in a later post,

Barry

Survive!

Another successful day developing!

I have been working meticulously on a much faster chunk generation algorithm - making sure every part of it is optimised to provide the fastest possible generation speeds, to avoid lag when loading chunks.

The main thing is to report that: yes, that’s right. We are ADDING A SURVIVAL MODE! Oh yeah!

Quite different from Minecrafts survival mode though. This one will require you to explore, fight, build, and think on your feet to survive!

Also, we may have a few new blocks added for the update!

The one thing I can confirm for certainty is that we have a new block checking system - this means that water now has no hitbox!

Feel free to add YOUR input or ideas to this game in development by responding on this blog!

Barry Smith

SkyStory PreAlpha 1.2.5 out now!

SkyStory 1.2.5 has been released!

This version adds:

PreAlpha 1.2.5

-Added health

-Added respawning

-Map saving added

-Added the name of the build to the window

-Bugfixes and minor improvements

Download it here!

Thanks to all our fans (we dont have many of you, but that number is growing!), this project is going amazingly!

Barry

SkyStory PreAlpha 1.2.5 Preview

A quick preview of the current status of the new level generator in 1.2.5!

Also coming in 1.2.5;
-Basic survival mode support (unimplemented)
-The ability to save and load worlds to a custom folder

Get ready for this next amazing update, coming your way in not long!

Barry

SkyStory PreAlpha 1.2.5 Preview

A quick preview of the current status of the new level generator in 1.2.5!

Also coming in 1.2.5;
-Basic survival mode support (unimplemented)
-The ability to save and load worlds to a custom folder

Get ready for this next amazing update, coming your way in not long!

Barry

Another screenie of some quick creations made in SkyStory…

Another screenie of some quick creations made in SkyStory…

A basic test for terrain generation in 3D - lots of floating islands to have fun on!

More screenshots to come soon!

A basic test for terrain generation in 3D - lots of floating islands to have fun on!

More screenshots to come soon!

SkyStory 1.1.9 now complete!

SkyStory 1.1.9 is now finished!

This update adds:
-distance fog
-better void
-faster chunk generation
-improved collisions
-better block aiming
-larger terrain
-better chunk loading system
-the basis for saving/loading (not yet implemented)

It’s looking really good, and the performance is currently about twice that of Minecraft in terms of average framerate. There are also move view options!

Loads of content coming your way soon!

The game is almost ready for its first release I feel… Just needs a bit more work…

Barry